AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in Latin America: Q1 2022
Discover the performance trends of the top 5 sandbox-like games on Android in Latin America during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 sandbox-like games on the Android platform in Latin America. These insights, sourced from Sensor Tower, reveal trends in weekly downloads, revenue, and active users for Roblox, Minecraft, PK XD: Fun, friends & games, IMVU: Social Chat & Avatar app, and Terraria.
Roblox experienced a gradual decline in weekly downloads, starting at around 1.2M in early January and falling to approximately 663K by the end of March. Weekly revenue showed a similar downward trend, from $462K at the end of December to about $257K in the last week of March. Weekly active users fluctuated, peaking at 30.8M in late January before stabilizing around 28.2M by the end of the quarter.
Minecraft saw a steady performance in weekly downloads, beginning at 46.3K and ending the quarter at roughly 39.7K. Weekly revenue followed a downward trajectory from $183K in late December to approximately $78K by the end of March. Weekly active users also saw a decline, from 1.3M at the start of the quarter to around 1M by the end.
PK XD: Fun, friends & games had a peak in weekly downloads in early February, reaching about 642K, before dropping to 381K by the end of March. Weekly revenue showed fluctuations, peaking at $61K mid-March before settling at $46.9K by the end. The app's weekly active users started at 5.6M and saw a slight decrease to approximately 4.6M by the end of March.
IMVU: Social Chat & Avatar app maintained a relatively stable weekly download rate, starting at 94K and ending at around 54K. Weekly revenue showed minor fluctuations, peaking at $23K in early February and then stabilizing around $16K by the end of March. Weekly active users remained consistent, starting at 552K and ending around 488K.
Terraria had modest weekly download numbers, starting at 2.7K and concluding the quarter at 1.7K. Weekly revenue followed a similar pattern, beginning at $9.3K and ending at approximately $4.5K. Weekly active users remained relatively stable, fluctuating slightly around the 13K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.